Commanders are especially valuable, because (unlike Slayer) their Commander Gems boost all Heroes of their Affinity, which can be especially important if you are, say, trying to use a mostly Slayer deck in Commander. In general, I’d recommend keeping things that heal well (particularly healing based on current or missing Health), create good numbers of Power Gems, or have exotic abilities like Gemfall, Revive, or Cleanse. It is hard to be specific here, because it all depends on what Heroes you happen to have (both in terms of Generation 2 and Generation 3). Aladdin is pointless for healing now because we’ve all got 5 Light Slayer Relics including the two with passive healing, right? Obviously, this is not the case, and there will be lots of situations where a Generation 2 might not be the absolute best, but might be the best *for you*. The best I can say is keep an eye out for Generation 2 Relics that cover a lot of relevant Heroes, or a few really, really good ones, and grab them up when you can.Ī common problem when discussing Legendary is more-or-less assuming absolutely everyone has absolutely everything. Recently we’ve had a few on the Season Leaderboard and in Drillfist’s Deal Depot (Drill Down to Savings!), but offers like that change regularly. Now, the one problem with using these Heroes for newer players (in this case, “newer” including people who have played over a year) is that the best source of Intensity is Relics, and the availability of those is iffy. Plus, for Attack Buff Heroes, they (at least currently) often have higher Buffs than Generation 3 and so can be good even without totally abusing the system. You won’t necessarily *need* to do that all that often, of course, but it is a good trick to have. In the right situation, like GvG or against an Eternal Boss in Slayer, you can sit back and build up thousands of stacks of Intensity, eventually doing far more damage than even Generation 3 Heroes are capable of. However, two areas where “uncapped” really is *uncapped* are Attack Buffs and damage dealing (“Nuke”) abilities. If a Hero makes Gems or Power Gems it’ll eventually top out at an entire board of them, after all. While Skill Points cover more Heroes and so are easier to build around, the uncapped nature of Intensity can still be incredibly strong.įor some things, Intensity is only “uncapped” in theory. This Hero gains 25% ATK and RCV for every other Fire Commander Ultimate Hero on the team, and increases all Fire Commander HP by 25%.Ĭhance Each Attack to apply a Chaos VI Debuff on 1 hero for 3 turns.Ĭhaos Debuff: Completely destroys the board every turn.Ĭhance to remove Judgment Buff from all enemies.One of the biggest changes from Generation 2 to Generation 3, besides the addition of Empowered Affinity (giving 10x damage against a weak Affinity opponent instead of 2x), was moving from uncapped, Type-based Intensity (like “Dragon Intensity”) to capped, Affinity/Event-based Skill Points (like “Water Slayer Skill Points”). Increases Beast Killer Intensity by 5 per turn Passive: Beast Killer Intensity Generation This Hero is Empowered and does 10x Damage against Fire Enemies instead of the standard 2x Only the Most Powerful Beast Killer effect on each hero will apply. Increases Damage by 900% while Beast enemies are present. Massively increases Fire Gem drop rate at the start of each turn. Leader Skill: Advanced Fire Commander Might IVģ00% Damage and 600% HP for all Fire Commander HeroesĬonverts all non-Fire Power Gems to Fire Power Gems and upgrades all Fire Power Gems by 2 ranks. Matching the gem empowers all Fire heroes' attacks ![]() Places one 6x Fire Commander gem on the board during Commander events. Should they refuse, then the Faceless will prepare alternate methods. ![]() In extreme cases, the Interrogators and the Faceless will join forces for particularly prominent heretics and sinners, Should their "guest" see the error of their ways and repent, then the Interrogators will be ready to hear their confessions on the spot. Event Deck Ultimate Form hero from Inquisition's Edge - the fifth Weekly Event in Season 5.4 Fallen Pharaoh Affinity
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