![]() ![]() I created the tattoos the same way I did with the make-up, a masked folder with colored and glitter layers, then I painted with my pen tablet using the pressure option on. I used the collar to mask the dissociation of the head and the body so it was easier to get the transition right in the textures. The body is basically the same skin material I copy-pasted and tweaked a lot, I just added some tanning marks and details. I roughly painted a haircap that would be useful later for haircards. I also added some glitter on the eyelids with noise-filled masks. Then I began the make-up part, it’s just some simple colored layers with different roughness and metallic information. ![]() On top of that, I applied a cavity map I baked in ZBrush with the Multi-Map exporter and used it as a mask to get more contrast and appeal in the skin. From there, I added layers with roughness and color variations, noise, red, blue, and yellow tones, veins, spots, etc. I began working on the head skin with the texturing XYZ albedo I Zwrapped earlier. I just needed to fix some artifacts on the mesh maps before getting started. I always use Substance Painter for the baking even if it’s not perfect, it gives me good results pretty fast. After importing everything in Maya, I unwrapped the model and split it into three main UV sets: Head, Body, and Clothes/Accessories.
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