![]() 25th January 2021: v1.11 - The Big Data Update.//erode/snowballs: Fix assignment to undeclared variable.//layers: Fix crash due to outdated debug code.//multi: Improve resilience by handling some edge cases.//overlay: Don't place nodes above water.//bonemeal: Try bonemealing everything that isn't an air block (#49).//erode: Add new river erosion algorithm for filling in potholes and removing pillars.//multi: Add curly brace syntax for nesting command calls ( more information).//torus, //ellipsoid: Add optional hollow keyword.//torus, //hollowtorus: Add optional new axes.Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places.Any can now either be a 1-in-N number (e.g.thanks, Significantly refactored backend utility functions (more to come in future updates).thanks, Add //scloud (_select point cloud_), //scentre (_select centre node(s)_), //srel (_select relative_) - thanks, Add //smake (_selection make_).Add //srect (_select rectangle_), //scol (_select column_), //scube (_select cube_).v1.12: The selection tools update (26th June 2021).//forest: Update sapling aliases for bamboo → bambo:sprout instead of bamboo:sapling.cloud wand: improve feedback messages sent to players.//convolve: Fix those super tall pillars appearing randomly.Fix automatic seed when generating many mazes in the same second (e.g.Fix crash if no arguments are specified.Fix generated maze not reaching the very edge of the defined region.//walls: Prevent crash if no parameters are specified by defaulting to dirt as the replace_node.Fix bonemeal mod detection to look for the global bonemeal, not whether the bonemeal mod name has been loaded.//replacemix: Improve error handling to avoid crashes (thanks, Jonathon for reporting via Discord!).moretrees:apple treesapling ongen from apple to apple moretrees.Correct alias of default:sapling from oak to apple (since it produces apples).//spop: Fix wording in displayed message.//floodfill: Fix crash caused by internal refactoring of the Queue data structure.//sstack: Add human-readable approx volumes of regions in the selection stack.//walls: Add optional thickness argument.//bonemeal: Add optional node list constraint.//layers: Add optional slope constraint (inspired by WorldPainter).Multiple commands: Allow using quotes ( "thing", 'thing') to quote values when splitting.Use luacheck to find and fix a large number of bugs and other issues (code quality from now on will be significantly improved).Add //sculpt and //sculptlist for sculpting terrain using a number of custom brushes.Add //move+ for moving a defined region across multiple axes at once.Add //copy+ for copying a defined region across multiple axes at once.Add //spiral2 for creating both square and circular spirals.Add //ellipsoid2 which creates an ellipsoid that fills the defined region.Add //noiseapply2d for running commands on columns where a noise value is over a threshold.Add //wcorner ( wireframe corners), //wbox ( wireframe box), //wcompass ( wireframe compass) - Wireframes implemented by Add //for for executing commands while changing their arguments - Implemented by Add //sshift ( selection shift) - WorldEdit cuboid manipulator replacements implemented by Add //noise2d for perturbing terrain with multiple different noise functions.Add //mface ( measure facing), //midpos ( measure middle position), //msize ( measure size), //mtrig ( measure trigonometry) - Measuring Tools implemented by Add //airapply for applying commands only to air nodes in the defined region.Add //sfactor ( selection factor) - Selection Tools by are finished for now.V1.13: The transformational update (2nd January 2022) If you've installed WorldEditAadditions through git before, you will need to re-clone the repository. IMPORTANT: The master branch of the git repository has been renamed to main, to follow the new standard across the Git ecosystem. If you can dream of it, it probably belongs here! Extra tools and commands to extend WorldEdit for Minetest
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